Lair Encounter Procedure¶
What this is¶
When the expedition stumbles on a faction's lair in uncontrolled wilderness, this procedure determines whose lair it is and how much of the faction is still present.
Invoked by: the Wilderness Encounter Procedure in an uncontrolled hex, or DM judgment.
Invokes: a faction template; the Encounter Staging Procedure.
Returns to: the Wilderness Encounter Procedure (or the calling procedure), once the lair is staged.
Step 1: Determine the faction¶
Roll or pick from the Regional Faction Table for the current terrain. The result is the faction whose lair the expedition encounters.
Step 2: Determine occupancy¶
The encountered lair may be occupied, abandoned, or have different creatures inside altogether.
Roll d100.
| d100 | Lair | Formations | Features | Treasure |
|---|---|---|---|---|
| 01–35 | Abandoned. The original lair occupants are long gone. | No formations. | No guardian features | Sparse or none |
| 36–50 | Squatted. A creature has moved into the empty lair. | No formations; Roll one creature/group from the Wilderness tables who now occupies lair | No guardian or trap features | By creature(s) encountered |
| 51–80 | Held. The lair is in active use. | All formations by the template | All features by the template | All treasure by the template |
| 81–00 | Diminished. The faction has been reduced to a leader and a few followers. | Leader formation and 1 support formation | No guardian features | Leader's share only |
Step 3: Stage the sighting¶
Invoke the Encounter Staging Procedure (Lair column). Distance and grounds are produced; reaction and surprise do not apply to the sighting itself. If the party engages the inhabitants, stage that engagement as a separate wilderness encounter.
Regional Faction Tables¶
A region's Faction Table lists the faction templates whose lairs might be found there. Roll or pick. Bracketed entries are templates still in development.
Hill, Mountain, Wilderness¶
- Orc
- Cult
- Red Dragon
- [Goblin]
- [Hobgoblin]
- [Bugbear]
Forest¶
- Cult
- Orc
- [Goblin]
- [Bugbear]
Grassland and Civilized Fringe¶
- City Guard (rogue or remote outpost)
- Cult
- Orc (raiders)
- [Thieves Guild]
- [Goblin]
Coastal¶
- City Guard (harbor outpost)
- Cult
- [Thieves Guild] (pirates)
- [Sahuagin]
Underdark¶
- Beholder
- Kobold
- [Drow]
- [Grimlock]
- [Quaggoth]
- [Myconid]
Volcanic¶
- Red Dragon
- Kobold (lava theme)
Swamp¶
- Cult
- [Lizardfolk]
- [Sahuagin]
Arctic¶
- Cult
- [Frost Giant]
Desert¶
- Cult
- Orc
Sky¶
- Red Dragon
- [Cloud Giant]