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Basic Game Loop

What this is

The Basic Game Loop is the root cycle of play. Every specialized procedure (travel, encounters, combat, monthly turn) is essentially this same loop running at a different tempo, with different content.

Invoked by: the start of play.
Invokes: any specialized procedure as the fiction calls for it.
Returns to: itself.

The three beats

The loop has three repeating beats:

  • Describe. The DM frames the situation: what the players see, hear, and face.
  • Declare. The players state what their characters do.
  • Adjudicate. The DM resolves the action — a roll, a ruling, or a description of the outcome — and the situation changes.

Then the loop starts again and the DM describes the new situation.

Create — the foundation

The loop runs on prepared material: the world, the map, the factions, the monsters, the lore. The Basic Game Loop requires created material to run.

C5e's procedural tools (faction templates, encounter procedures, travel procedure) are Create tools that feed the loop with content for play.

Tempos

The same three-beat loop runs at different paces depending on the scope of the action.

Tempo Each beat covers Used for
Combat seconds combat rounds
Encounter variable, usually seconds to minutes a single encounter playing out
Dungeon turn 10 minutes dungeon exploration
Travel 1 day wilderness travel
Domain turn one month domain-scale activity

Specialized procedures

These procedures are tempos of the Basic Game Loop, with their own content and pacing:

More are planned: dungeon turn, monthly turn, and others.