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Monthly Domain Refresh

What this is

A faction with at least one controlled hex and 100 citizens is a domain. The Monthly Domain Refresh is the upkeep procedure that refreshes income, checks the food supply, and advances projects.

Invoked by: the Basic Game Loop at the end of each in-game month.
Invokes: nothing.
Returns to: the Basic Game Loop.

Who runs the refresh

  • Player-controlled domains: every month.
  • DM-controlled domains: when the DM is actively tracking the domain's resources for play (a rival domain, a war buildup, a long project the players will see, a heist target). For less prominent domains the DM can skip the refresh entirely.

Step 1: Refresh Citizen Output

A domain generates 1 gp per citizen per month as Citizen Output. This is the gold available for projects in the coming month. Citizen Output is not income for the domain leader, nor does it accumulate. Unused Citizen Output expires at month's end.

Step 2: Refresh resource units

For every hex the domain has tapped for a resource, the domain receives 1 unit of that resource for the month. Resource units do not accumulate; any unit not committed to a project this month is lost at month's end.

Step 3: Check food

A hex tapped for food sustains 10,000 citizens per month. Sum the food capacity from all tapped food hexes and compare to the domain's current population.

  • Capacity meets or exceeds population: the domain is fed; proceed.
  • Capacity falls short: the domain suffers a consequence — unrest, citizen loss, or another setback. The outcome depends on the size of the shortfall and the circumstances of the domain.

Step 4: Advance projects

Each active project advances toward completion. Resolve any project that finishes during the month.

Scale Duration
Tiny immediate
Small 1 week
Medium 1 month
Large 2 months

A project only advances if its gold and resource requirements are met this month. If the domain cannot pay, the project pauses.

Step 5: Update notes

Record anything that changed this month:

  • Population (if citizens were lost to famine or gained from external events).
  • Active projects (advanced, completed, or paused).
  • Treasury (if a completed project deposited or consumed stockpiled gold).