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Hospitality

Houses that lodge and feed travelers: taverns, inns, pilgrim hostels.

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Tavern. The village and small town public house. A tavern has:

  • Taproom: the main public room. Tables and chairs near a hearth, a plank bar with kegs behind and a shelf of liquors.
  • Kitchen: A hearth, a bread oven, and a spit.
  • Cellar: Casks of ale, tuns of wine, and salted provisions.
  • Sleeping loft: above the taproom, where the innkeeper's family sleeps.
  • Traveler's corner: a cot in the loft or a spot by the hearth, rented by the night.
  • Yard and stables: a small stable for a handful of horses.
  • Innkeeper: Commoner or Professional with proficiencies in Insight, Persuasion, and Cook's Utensils.
  • Loot: the innkeeper's cashbox (3d10 gp); kegs and stores (20-50 gp).

Inn. A proper lodging house for travelers. Private rooms upstairs. Common on trade roads and at crossings. An inn has:

  • Common room: taproom plus dining space. Long tables, benches, a hearth at one end, a plank bar with kegs and liquors along one wall.
  • Kitchen: A hearth, a bread oven, a spit, and dough tables.
  • Cellar: casks and tuns, salted meat, cheese and salted fish.
  • Lodging rooms: private rooms upstairs. A bed, a chest, and a chair.
  • Private dining hall: a separate room where a group can eat alone.
  • Innkeeper's quarters: the family's rooms.
  • Yard and stables: stables for several horses.
  • Innkeeper: Professional with proficiencies in Insight, Persuasion, and Cook's Utensils.
  • Loot: the innkeeper's cashbox; kegs and stores.

Great Inn. A grand lodging house that hosts nobility, foreign envoys, and wealthy merchants. A great inn has:

  • Grand common room: a great hall with hearths at each end. Guests dine and deal, staff serves, and musicians play.
  • Lobby and reception: a ledger of guests kept behind the counter.
  • Lodging rooms: many rooms across multiple floors. Fine beds, wardrobes, and private hearths in the suites.
  • Banqueting hall: a formal hall for feasts and weddings. Long tables, high seats at the head, and tapestries on the walls.
  • Private dining halls: for parties who prefer discretion.
  • Kitchens: a wing off the common room. Multiple hearths, a bread bakery, spit racks. Cooks and apprentices.
  • Wine cellar: Racks of aged wines, casks of imported spirits.
  • Head innkeeper's office: the accounts, the strongroom key, the ledger of guests and tabs.
  • Staff quarters: dormitories for cooks, porters, chambermaids, stableboys, and kitchen staff with a separate common room.
  • Stables and courtyard: large stables for coach teams. Coach houses for carriages.
  • Innkeeper: Noble for a great inn owned by a wealthy family; Professional with proficiencies in Insight, Persuasion, and cook's utensils for a hired manager.
  • Loot: the innkeeper's treasury (2d100 gp) behind a strong lock; wines and imported spirits; guests' baggage in the rooms; the innkeeper's records (blackmail material).

Pilgrim Hostels. Lodging for travelers on the road to a holy site:

  • Long dormitory: rows of straw pallets or plain cots along the walls.
  • Kitchen and mess: plain fare of bread, pottage, and ale. Long tables and benches.
  • Wayside shrine: a small shrine where pilgrims pray before rest.
  • Alms box: at the entrance. Voluntary contributions for the hostel's upkeep.
  • Keeper: a Priest for a temple hostel, an Acolyte for a monastic hostel, or a Professional or Commoner for a private hostel.
  • Loot: the alms box.