Domain Encounters¶
Domain Encounters surfaces incoming threats and visitors to a domain. It produces reports the ruler must act on and audiences he must receive. Domain encounters are not staged at the table as combat — they are events the ruler decides about, and the consequences land on the Domain Record Sheet (DRS).
Used by: Weekly Domain Upkeep; Monthly Domain Refresh.
Uses: Encounter Tables.
Goes back to: the campaign calendar.
Records to update: Domain notes.
Wilderness encounters¶
A wilderness encounter is news heard by the domain such as what a scout, courier, etc. brings to report. The domain ruler chooses how the domain responds to the report.
Determine the subject¶
Roll on the encounter tables for the domain's primary terrain. The result names the creature in the report.
If the domain spans multiple terrains, the DM picks the terrain most relevant to where the report originates, or rolls weighted by hex count.
Determine the nature of the report¶
| Roll | Nature | Report details |
|---|---|---|
| 1–30 | Raid | A holding, caravan, or outlying settlement was attacked by the creatures. The report may carry a damage tally and the direction of withdrawal. |
| 31–55 | Sighting | The creatures were spotted near the perimeter of the domain. Patrols want orders. |
| 56–75 | Lair established | The creatures have settled into a hex. What about nearby citizens? |
| 76–87 | Migration | The creatures are moving through the domain and may be causing damage. |
| 88–94 | Parlay or tribute | The creatures arrive as emissaries, negotiators, or extortionists and have terms. |
| 95–100 | Lost or wounded | The creatures are stranded. Can they be captured or studied? |
Civilized encounters¶
A civilized encounter is typically someone arriving at the gate with an offer. The domain ruler chooses whether to accept.
Determine nature¶
| Roll | Nature | The audience |
|---|---|---|
| 1–30 | Caravan | A caravan or trade convoy. Tariffs, gifts, or transit fees enrich the treasury. Gain 100 gp / hex of Territory. |
| 31–60 | Citizens | Settlers, refugees, or a guild branch come to join the domain. Gain 100 citizens / hex of Territory. |
| 61–90 | Market | A magic item, a mercenary contract, or access to a domain-scale resource is offered for sale. Roll on the Market table. |
| 91-100 | Services | A specialist offers a one-time benefit. Roll on the Services table. |
Market¶
| d3 | Category | Lookup | Price |
|---|---|---|---|
| 1 | Magic item | Roll on Treasure table E or F | Item sale value |
| 2 | Mercenary contract | Roll random humanoid creatures | 1d6 x 100 gp |
| 3 | Resource access | Roll on the Domain Resource table | 2d6 x 100 gp |
Services¶
| d6 | Service | Effect | Cost |
|---|---|---|---|
| 1-2 | Sage's research | Gain 1 map to a treasure (random item from treasure table H or chosen by the DM) | 2d6 × 100 gp |
| 3 | Healer's mass blessing | Gain 2d6 × 100 citizens | 1 gp per citizen gained |
| 4 | Bard's epic | The next civilized encounter check is positive, and the ruler can roll the encounter twice and choose one result | 2d6 x 100 gp |
| 5 | Diplomat's mediation | For the next positive wilderness encounter check, the ruler may roll the encounter twice and choose one result | 2d6 x 100 gp |
| 6 | Spellcaster's ritual | A 3rd or 4th level spell is offered as determined by the DM | 100 gp × spell level |