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Humanoids

Humanoid encounters in wilderness terrain. After rolling Humanoid on the Type Tables, roll 1d100 on the matching terrain column below.

A Caravan result routes to the Caravan subtable for the group composition.

Wilderness Humanoids

Arctic, Coastal, Desert, Forest

Creature Arctic Coastal Desert Forest # App
Bugbear 1–11 1–8 1–9 1–8
Centaur 12–14 9–11 10–11 9–11
Dwarf 15–21 - - -
Elf - - - 12–21
Gnoll 22–32 12–19 12–26 22–30
Goblin 33–43 20–30 27–36 31–40
Hobgoblin 44–56 31–38 37–44 41–47
Jackalwere - - 45–48 -
Kobold 57–67 39–48 49–60 48–57
Lizardfolk 68–72 49–55 61–68 58–62
Lycanthrope, Wererat - - - 63–65
Lycanthrope, Werewolf - - - 66–68
Merfolk - 56–60 - -
Merrow - 61–65 - -
Orc 73–86 66–75 69–81 69–81
Sahuagin - 76–83 - -
Yuan-ti - - 82–85 82–84
Bandit 87 84–86 86–87 85–87
Berserker 88–89 87 88–89 88
Caravan 90–91 88–90 90–91 89
Druid 92–93 91–92 92 90–92
Cultist 94 93 93 93
Knight 95 94 94 94
Mage 96 95 95 95
Noble 97 96 96 96
Priest 98 97 97 97
Tribal Warrior 99–100 98–100 98–100 98–100

Grassland, Hill, Mountain, Swamp

Creature Grassland Hill Mountain Swamp # App
Aarakocra - - 1–5 -
Bugbear 1–12 1–8 6–13 1–8
Bullywug - - - 9–19
Centaur 13–14 9–10 14 -
Duergar - 11 15–17 -
Dwarf - 12–19 18–27 -
Gnoll 15–22 20–27 28–36 20–25
Goblin 23–34 28–39 37–48 26–37
Hobgoblin 35–42 40–46 49–57 38–45
Kobold 43–55 47–58 58–69 46–55
Lizardfolk 56–63 59–65 70–75 56–70
Lycanthrope, Wererat 64–66 66–68 - 71–72
Lycanthrope, Werewolf 67–69 69–71 - -
Orc 70–82 72–84 76–86 73–81
Yuan-ti - - - 82–86
Bandit 83–87 85–88 87–89 87–88
Berserker 88 89 90 89
Caravan 89–92 90–91 91 90–91
Druid 93 92–93 92–93 92–93
Cultist 94 94 94 94
Knight 95 95 95 95
Mage 96 96 96 96
Noble 97 97 97 97
Priest 98 98 98 98
Tribal Warrior 99–100 99–100 99–100 99–100