Gods of the Shattered Sky¶
The Ledger in Shadow¶
- Themes. Trade, espionage, foresight, innovation.
- Domains. Ambition, Trickery.
- Alignment. Lawful Neutral.
- Followers. Merchants, artificers, spies, rogues, airship captains, diplomats, and rulers who expand through deals rather than conquest.
- Common offering. A written secret or weakness, sealed with a few coins in an envelope, then burned or cast overboard.
- Symbol. A stylized coin stamped with an eye on one side and a quill on the other.
The Ledger in Shadow is worshiped as the god of contracts between foes, of prosperity lurking behind wind-borne plots, and of ambition cloaked in foresight. His faithful believe in true power: knowing the opponent's moves before the game begins and turning enemies into instruments through commerce, invention, and hidden truths. Grand airships drifting across the sky are seen as his blessings, while each coded missive or sealed contract whispers his influence.
Weaver of Arcania¶
- Themes. Arcana, forgotten and lost knowledge, discovery, the strange.
- Domains. Arcana.
- Alignment. Neutral.
- Followers. Wizards, alchemists, scholars, archeologists, adventurers seeking lost things, cults, anyone who seeks something lost to time, and anyone seeking to discover something new.
- Common offering. Ritually, solving a puzzle, untangling knotted string, and revealing a truth.
- Symbol. Interlocking circles, squares, and triangles in a repeating pattern, forming a circle.
The Weaver of Arcania is an esoteric being, often depicted as a wizard's cloak with fractal patterns in place of the head, hands, and feet. Worship of the Weaver is unlike other religions with their rites and ceremonies. Those who worship the Weaver see the seeking, discovering, and controlled sharing of knowledge as its ceremonies.
The Inner Flame¶
- Themes. Industry, invention, innovation, fire, metal, lava, stone.
- Domains. Forge.
- Alignment. Lawful Good / Lawful Neutral.
- Followers. Dwarves, miners, blacksmiths, sculptors, those seeking to create or expand on another creation.
- Common offerings. Gems, works of art created from precious metals.
- Symbol. A flame in an anvil or hammer.
The Inner Flame is a predominantly dwarven religion, though its worship has spread to many corners of the Shattered Sky. The Inner Flame is said to dwell in all things and creatures, and the worship of the Inner Flame is in working to bring the Inner Flame to the surface. This is generally through metallurgy, the creation of works of art and invention, but can be as simple as mining for precious materials and strengthening oneself through exercise, prayer, and meditation.
When a follower of the Inner Flame dies, the soul of the believer is said to merge with the Inner Flame and their works in life are transformed into stone, metal, and gems, depending on the worth of the deed.
The Inner Flame follows scriptures inspired by ancient dwarven tradition and the mythic life of the prophet Squall. There is a schism among the faithful of the Inner Flame, particularly among the dwarves. Humanosquallists believe Squall was a human who lived in accordance with the strictures of the Inner Flame thanks to divine inspiration, whereas Dwarven Traditionalists believe that Squall was a dwarf cleverly disguised as a human to bring the tenets of the Inner Flame to the surface before the Ruination.
Maglut¶
Also called the Archfey, the Broken Chain, the Sky-Devourer.
- Themes. Escape, cunning survival, chaotic freedom, raiding, motion without permanence, defiance of fate.
- Domains. Trickery, Tempest (or Chaos / War in some interpretations).
- Alignment. Chaotic Neutral.
- Followers. Goblins of every stripe: raiders, scouts, shamans, dragonnel riders, airship captains, outcasts, and those who refuse to be bound by reincarnation or settled life. Especially popular among the young, who mature quickly and live fiercely.
- Common offering. A small personal chain or shackle (symbolizing reincarnation's prison) broken in half, smeared with blood from a fresh wound or kill, then flung overboard during a wild dance under open sky while chanting promises of never standing still.
- Symbol. A jagged goblin skull with a broken iron chain dangling from its jaw and a single tattered dragonnel wing sprouting from one side, usually rendered in black, blood-red, bone-white, and rust-orange on tattered banners.
In the ancient days, an evil god tricked the goblins into surrendering their wild fae nature and innate magic in exchange for a promise of order and safety. Instead, they were cursed with enslavement in an endless, grinding cycle of reincarnation: born weak, dying young, and reborn weaker still, forever trapped in servitude to predictable, settled lives.
Maglut, the Archfey who remembered what goblins once were, offers a different path. He teaches that goblins can reclaim their birthright by embracing civilization on their own savage terms: build fleets, forge alliances, raid empires, and live in glorious motion, all while remaining utterly, defiantly goblin-like: chaotic, cunning, irreverent, and unbound. True freedom is not found in rejecting society, but in twisting it into something fast, fierce, and goblin-shaped.
When a follower of Maglut dies, their soul does not simply return diminished. Instead, each life spent in fearless motion, audacious theft, and relentless defiance feeds the spirit with more magic. Generation by generation, the reborn become stronger, wilder, more attuned to the primal chaos of the sky, until the cycle is shattered entirely and the goblin soul ascends to reclaim its ancient fae immortality. Shamans read his approval in storm winds, dragonnel flight paths, and the wild laughter that follows a successful raid. Those who grow too comfortable, too still, or too tame risk Maglut withdrawing his gaze, condemning them to the slow fade of the old curse they were meant to escape.
The Immortal Emperor, Dietrich Julian Aurelius VII¶
- Titles. Grand Duke of the Eastern Kingdoms, Lord Protector of the Western Mountains, Warden of the Southern Gates, Keeper of the Northern Flame, Defender of the Holy Faith, Guardian of all things sacred, Sole and Supreme Arbiter of Justice, High Commander of the Imperial Legions, Master of the Old Seas, Sovereign of the New Skies, Champion of the Realms, and Emperor of the Grand Immortal Empire.
- Themes. Loyalty, authority, unity, obedience, loyalty, duty, perfection, allegiance, loyalty.
- Domains. Order, War, Peace.
- Alignment. Lawful Neutral (treated as Lawful Absolute by those who value their lives).
- Followers. Humans only. Imperial citizens, templars, bureaucrats, inquisitors, judges, generals, state clergy, and all who believe order is the highest good.
- Common offering. A sworn oath written in the subject's own hand and signed in blood or ash.
- Symbol. A winged flaming templar shield.
The Immortal Emperor is worshiped not as a god who ascended, but as one who proved divinity through perfect rule. His holiness is found in permanence, order, and the flawless continuation of authority. Where other gods offer mystery or mercy, he offers certainty. Imperial doctrine teaches that he is perfect by nature, and that mortals err the moment they attempt to think for themselves. Obedience is therefore the highest form of faith. The Empire is said to be his living body, its laws his bones, its legions his hands, and its people cells that must function or be excised. Wars waged in his name are acts of righteousness, and divine silence is taken as approval, for what god need speak when the Emperor already has?
Etia the Resplendent¶
- Themes. Beauty, growth, restoration.
- Domains. Nature, Life.
- Alignment. Lawful Neutral.
- Followers. Botanists, zoologists, arbiters, poets, artists. Druids and wood elves are especially drawn to Etia the Resplendent.
- Common offering. Promises of service made to Etia's shrinekeepers; funds given to nature restoration efforts.
- Symbol. A lotus in full bloom.
Etia the Resplendent finds favor among a variety of professions, though most of them share her concern for things of beauty and growth. Her followers recognize the potential for beauty throughout nature and see their role in the world to be preserving and manifesting that beauty. Many of her followers also see peacemaking as an extension of her restorative ideals. Though general principles are more common than concrete precepts in Etia's scriptures, this call to take her quest for beauty to the whole world is commanded of her followers. As such, even though her beauty may be broadly appreciated, her followers are not always welcome when they start prescribing changes in less receptive lands.