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Carrying Treasure

Once treasure is found, it must usually be hauled back to a settlement to spend or store. The rules below explain how to carry it and how much it weighs.

Used by: the Basic Game Loop, when the party recovers loot; Dungeon Exploration at the end of a delve.
Uses: Travel for pack animals, mounts, and marching order; Gems for gem values; Monster Parts for creature salvage weights.
Goes back to: the calling procedure.
Records to update: party sheet (who carries what); character sheets (encumbrance state); any Session Log entry for what was left behind.

Carrying capacity

Base carrying capacity is Strength x 15 pounds. If Strength x 5 lb is carried, the creature is encumbered and speed drops by 10 feet. If Strength x 10 lb is carried, the creature is heavily encumbered; speed drops by 20 feet and has disadvantage on attacks, ability checks, and saving throws that use Strength, Dexterity, or Constitution.

Treasure weight

Coins. weigh 50 to the pound.

Coins Weight
50 1 lb
500 10 lb
1,000 20 lb
5,000 100 lb
10,000 200 lb

Gems. weigh from 50 to the pound to 5 to the pound.

Jewelry. Small pieces (rings, brooches) weigh 10 to the pound. Large pieces (a crown, a heavy necklace) weigh 2 lbs.

Art objects. Art objects vary by piece.

Example Weight
Small carving, filigreed ornament 1 lb
Chalice, statuette, ceremonial mask 3 lb
Small tapestry, framed painting 10 lb
Large tapestry, bust, ceremonial armor 30 lb
Chest, altar piece 100+ lb

Monster parts. varies by part but often range from 1 to 25 lbs or even up to 500 lbs. Larger parts are often bulky (see Monster Parts).

Bulky items

Some things are bulky, meaning they are harder to carry than their weight suggests. These items may not be able to fit into a backpack or require one or more hands to carry. Examples may include creatures, statues, chests, and rolled tapestries. Such items count towards the weight limits of a creature's encumbrance normally, but also prevent the creature from holding anything else such as a weapon, shield, or torch; or from using items and casting spells with somatic components.