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Elementals

After rolling Elemental on the Type Tables, roll 1d100 on the matching terrain column below.

Wilderness Elementals

Arctic, Coastal, Desert, Forest

Creature Arctic Coastal Desert Forest # App
Elemental, Air 1–16 1–12 1–18 1–20
Elemental, Earth 17–48 13–20 19–47 21–60
Elemental, Fire 49–54 21–25 48–67 61–70
Elemental, Water 55–75 26–50 - 71–90
Galeb Duhr 76–85 51–60 68–77 91–100
Genie, Djinni - 61–68 - -
Genie, Efreeti - - 78–85 -
Genie, Marid - 69–80 - -
Mephit, Dust - - 86–100 -
Mephit, Ice 86–100 - - -
Mephit, Mud - 81–90 - -
Mephit, Steam - 91–100 - -

Grassland, Hill, Mountain, Swamp

Creature Grassland Hill Mountain Swamp # App
Azer - - 1–11 -
Elemental, Air 1–18 1–15 12–21 1–10
Elemental, Earth 19–58 16–44 22–36 11–35
Elemental, Fire 59–65 45–51 37–46 36–50
Elemental, Water 66–85 52–68 47–49 51–75
Galeb Duhr 86–100 69–83 50–59 76–85
Genie, Dao - - 60–65 -
Magmin - - 66–70 -
Mephit, Ice - - 71–74 -
Mephit, Magma - - 75–78 -
Mephit, Mud - - - 86–100
Mephit, Smoke - - 79–82 -
Salamander or Fire Snake - - 83–88 -
Xorn - 84–100 89–100 -