XP Rewards¶
Used by: the DM at the end of any event that awards XP.
Uses: XP Thresholds by Character Level table.
Goes back to: the procedure that produced the event.
Records to update: each PC's XP total.
| Event | Award | Once per |
|---|---|---|
| Combat | 1 share | Battle |
| Dungeon room cleared and mapped | Easy | Room, per PC |
| Wilderness hex scouted and reported | 100 XP | Hex, per PC |
| First contact with a faction | Easy | Faction |
| Faction quest by benefit (minor / significant / major) | Easy / Medium / Hard | Quest |
| Faction reward (gold from faction) | gp received, up to Deadly | Mission |
| Faction tribute (gold to faction) | gp given, up to Deadly | Tribute |
XP Awards¶
PCs earn XP two ways: combat, and specific events that use the XP Thresholds by Character Level table (DMG 82). All event awards use the threshold for the lowest-level PC present unless noted.
Combat¶
Per DMG 260, total XP for a combat equals the sum of XP values of enemy creatures defeated. Divide by the number of creatures on the winning side (including summons, familiars, henchmen, and similar allies, but excluding a Beast Master ranger's companion). Each PC who meaningfully participated receives one share.
Non-combat awards¶
Dungeon room. Each room the PCs clear and map gives an Easy XP award to each PC present. A room is cleared once it can be crossed with little danger. A room is mapped when at least one player has drawn it with its exits and its relation to the rest of the dungeon. A room is most often a numbered location on the map key, but the DM decides. Each room pays once per PC.
Wilderness hex. Each hex a PC scouts and provides a report of awards 100 XP. Each hex pays once.
First contact. Meeting a faction for the first time gives an Easy XP award to each PC present. First contact requires that a PC has both participated in a deliberate exchange with a member of the faction (dialog or combat) and identified the faction by name and reputation. Each faction pays once.
Faction quest. Completing an objective given by a faction awards XP based on the benefit to the faction. A minor benefit pays an Easy award, a significant benefit pays a Medium award, and a major benefit pays a Hard award. Each PC present receives the award. Objectives that require little effort or that have been repeated do not qualify.
Faction reward. When a faction pays the party in gold for a completed mission, each PC receives XP equal to the gp received, up to the XP value of a Deadly encounter for that PC's level. A faction cannot both give a reward and accept tribute for the same action.
Faction tribute. A PC may give treasure gained from a dungeon to a faction as tribute. Tribute may only be given to a faction in whose territory the dungeon resides or to the faction that hired the party for the expedition. If the tribute is accepted, the PC who gave it gains XP equal to the gp value of the tribute, up to the XP value of a Deadly encounter for that PC's level. A faction cannot both accept tribute and give a reward for the same action.
Rankings¶
An S or E ranking adds 10% or 20% to any award above, rounded up to the nearest 10.