Faction Notes¶
As you create a faction, the fields below are key. Keep notes and add to them as more is discovered through play.
What to capture¶
The blueprint tells you what the faction is. Your notes capture what you picked, rolled, mapped, and named while composing it.
| Field | Description |
|---|---|
| Identity | |
| Name | The faction's name. |
| Blueprint / theme | Which blueprint and theme was composed. |
| Faction CR | The Faction CR. |
| Region / hex | Where the faction lair sits on the map. |
| Parent settlement | Settlement, if any. |
| Creatures (one formation or individual per row) | |
| Category | Type or role, such as leader, soldier, etc. |
| Name / Description | Count and composition, or the name for an NPC. |
| Features | |
| Personality | Rolled result. |
| Origin | Rolled result. |
| Goal | Rolled result. |
| Trouble | Rolled result. |
| Lair Defenses | Such as traps, alarms, walls |
| Hoard | |
| Coins & Gems | gp total, notable gems, location |
| Magic items | Names, location or who carries. |
| Locations (one Location per row) | |
| Location | Name. |
| Notes | Description, defenses, creatures, position, depth. |
| Nearby | |
| Settlements | Places the faction preys on or trades with. |
| Factions | Rivals, allies, etc. |
| Notes | |
| Notes, current events, trouble | Situations, events, other details. |
Worked example: The Bloodclaw Kobold warren¶
A random encounter results in the characters finding footprints determined to be from kobolds. You open the Kobolds blueprint and pick the Beast Master theme because there are many wild animals in the area and you decide the kobolds would have some as pets.
Identity
- Name: Bloodclaw Warren
- Blueprint / theme: Kobolds — Beast Master
- Faction CR: 4
- Region: East foothills of the Iron Ridge, hex 5.9
- Parent: none
Creatures
| Category | Name / Description |
|---|---|
| Bands | 10 Kobold Bands (10 Kobolds + 1 Overseer) |
| Rat Pack | 20 Giants Rats + 1 Taskmaster |
| Wolf Riders | 2 x (2 Skirmishers riding 2 Dire Wolves) |
| Spider Riders | 2 Skirmishers riding 2 Giant Spiders |
| Sorcerer Bands | 2 x (6 Kobolds + 1 Sorcerer) |
| Leader | Chieftain Vex the Cleaver |
| Priest | Sif the Elder |
Features
- Personality: Vicious
- Origin: Fled a dragon that once ruled them
- Goal: Kidnap eggs from a rival to build numbers
- Trouble: A rival warren is probing the outer tunnels
- Lair Defenses picked: Pit Trap, Poison Arrow Trap, Tripwire with Tin Rattles, Ambush Nook, Hidden Escape Tunnel
Hoard
- Coins: 1,000 gp
- Gems: 3 obsidian shards (25 gp each), 2 amber pieces (25 each), 2 rough garnet (50 each), 1 cave pearl (50), 1 chipped ruby (100), 1 jade fragment (100). Total ~475 gp.
- Magic items:
- Potion of Climbing (held by Vex).
- Wand of Web (3 charges, held by a Sorcerer).
- Boots of Elvenkind (held by Vex).
- +1 spear (held by Vex).
- Spell scroll of magic missile (held by a Sorcerer).
Locations
| Location | Notes |
|---|---|
| Warren Mouth | Pit Trap (upper level) |
| Sentry Nook | Poison Arrow Trap; always guarded (upper level) |
| Hidden Entry | Tripwire with Tin Rattles (upper level) |
| Midden | (upper level) |
| Nesting Burrow | (middle level) |
| Beast Pen | Wolves and spiders housed here (middle level) |
| Feeding Pit | (middle level) |
| Gathering Den | (middle level) |
| Prisoner Pit | (middle level) |
| Dispute Pit | (middle level) |
| Hatchery | (lower level) |
| Watering Pool | (lower level) |
| Chief's Chamber | Vex's throne. Ambush Nook. Main hoard here. (lower level) |
| Trophy Den | (lower level) |
| Warren Shrine | Sif the Elder presides. Hidden Escape Tunnel. (lower level) |
Nearby
- Highfall Village — preyed on, last raid took sheep.
- Bone Crag Warren — rival kobold tribe.
- Old Dwarven Delve — three days east; kobolds might scavenge here if pressed.
Notes
- Sif the Elder knows Bone Crag is planning a coordinated raid at the next dark moon.
- Vex's vicious reputation. Left body parts at Highfall Village as warnings.
- PCs tracked a raiding party from Highfall to the Warren Mouth.
Related¶
- Blueprints Overview — how to compose a faction from its blueprint in the first place.
- Kobolds blueprint — the source of what a Kobolds faction holds.