Skip to content

Adept Wizard

Medium humanoid, any alignment

Armor Class 12 (15 with mage armor) Hit Points 40 (9d8) Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 11 (+0) 16 (+3) 12 (+1) 11 (+0)

Saving Throws Int +5, Wis +3 Skills Arcana +7, History +5, Investigation +5 Senses passive Perception 11 Languages any three languages Challenge 4 (1,100 XP) Proficiency Bonus +2

Arcane Recovery. Once per day when the Adept Wizard finishes a short rest, he regains expended spell slots of 3rd level or lower with a combined level of 3 or less.

Spellcasting. The Adept Wizard casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks).

At will: fire bolt, mage hand, minor illusion, prestidigitation, ray of frost

4/Day each: mage armor, magic missile, shield, sleep

3/Day each: invisibility, mirror image, misty step, scorching ray

2/Day each: counterspell, dispel magic, fireball, fly

1/Day each: banishment, ice storm

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if wielded with two hands.

Arcane Bolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 11 (2d10) force damage.

Description

A senior faculty mage at an Academy: a Master under the Headmaster who teaches, researches, and represents his School in the Academy's councils. Broader in his craft than a Hedge Wizard, deeper than an Apprentice, but still short of the political and magical reach of a full Mage. Wears the robes and colors of his School, keeps a laboratory or study of his own, and expects apprentices to attend on his hours.

Composes as Master in the Arcane axis (Academy and Great Academy themes) — see Arcane: Master (theme).

Design notes

  • Fills the CR 4 arcane niche between Apprentice Wizard (CR 1/4) and Mage (CR 6). A domain's academy has one Headmaster (Mage) and multiple Masters (Adept Wizards) below him.
  • Hit Points, saving throws, skills, and proficiency bonus scale from the Priest / Hedge Wizard shape at CR 2 up to the Mage at CR 6.
  • Arcane Recovery signals the wizard class.
  • Spell selection is SRD-compatible (fire bolt, mage hand, minor illusion, prestidigitation, ray of frost, mage armor, magic missile, shield, sleep, invisibility, mirror image, misty step, scorching ray, counterspell, dispel magic, fireball, fly, banishment, ice storm).
  • Arcane Bolt provides post-slot reliability, matching the pattern of Apprentice Wizard and Hedge Wizard.
  • Original stat block; not copied from any WotC supplement.